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πŸ’¬Β ΠœΠ»Π°Π΄Π΅ΠΆΠΊΠΈ гласовС, Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΠΏΡ€ΠΈΠΎΠ±Ρ‰Π°Π²Π°Π½Π΅ Π² STEAM

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  • Π²Ρ€Π΅ΠΌΠ΅ Π·Π° Ρ‡Π΅Ρ‚Π΅Π½Π΅: 3 ΠΌΠΈΠ½.

Π’ Ρ€Π°ΠΌΠΊΠΈΡ‚Π΅ Π½Π° ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π° ΠΏΠΎ ΠΏΡ€ΠΎΠ³Ρ€Π°ΠΌΠ° Erasmus+ INCLUDE: Coding and STEAM Education участницитС сС Π²ΠΊΠ»ΡŽΡ‡ΠΈΡ…Π° Π² ΠΎΡ‚ΠΊΡ€ΠΈΡ‚Π° ΠΈ смислСна дискусия Π·Π° ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΎΡ‚ΠΎ участиС, Π²Π·Π΅ΠΌΠ°Π½Π΅Ρ‚ΠΎ Π½Π° Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ ΠΈ ролята Π½Π° ΠΌΠ»Π°Π΄ΠΈΡ‚Π΅ Ρ…ΠΎΡ€Π° Π² оформянСто Π½Π° Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡ‚Π΅ ΠΈ ΠΎΠ±Ρ€Π°Π·ΠΎΠ²Π°Π½ΠΈΠ΅Ρ‚ΠΎ.

ΠœΠ»Π°Π΄ΠΈΡ‚Π΅ участници сподСлиха Π·Π°Ρ‰ΠΎ са Ρ€Π΅ΡˆΠΈΠ»ΠΈ Π΄Π° сС Π²ΠΊΠ»ΡŽΡ‡Π°Ρ‚ Π² ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π°:Π΄Π° развият своитС STEAM ΠΈ умСния ΠΏΠΎ ΠΏΡ€ΠΎΠ³Ρ€Π°ΠΌΠΈΡ€Π°Π½Π΅, Π΄Π° изслСдват ΠΊΠ°ΠΊ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡ‚Π΅ ΠΌΠΎΠ³Π°Ρ‚ Π΄Π° сС ΠΈΠ·ΠΏΠΎΠ»Π·Π²Π°Ρ‚ Π·Π° общСствСно Π±Π»Π°Π³ΠΎ ΠΈ Π΄Π° Π±ΡŠΠ΄Π°Ρ‚ част ΠΎΡ‚ срСда, Π² която Ρ‚Π΅Ρ…Π½ΠΈΡ‚Π΅ ΠΈΠ΄Π΅ΠΈ ΠΈ мнСния сС цСнят ΠΈ Ρ‡ΡƒΠ²Π°Ρ‚.

Π“ΠΎΠ²ΠΎΡ€Π΅ΠΉΠΊΠΈ Π·Π° ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΎΡ‚ΠΎ участиС, ΠΌΠ½ΠΎΠ³ΠΎ ΠΎΡ‚ тях сподСлиха, Ρ‡Π΅ ΠΏΡ€Π΅Π΄ΠΈ ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π° са сС чувствали слабо Π°Π½Π³Π°ΠΆΠΈΡ€Π°Π½ΠΈ ΠΈΠ»ΠΈ ΠΈΠ·ΠΎΠ±Ρ‰ΠΎ Π½Π΅ Π²ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈ Π² процСситС Π½Π° Π²Π·Π΅ΠΌΠ°Π½Π΅ Π½Π° Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ Π² своитС общности. Π’ΠΎΠ²Π° Π΄ΠΎΠ²Π΅Π΄Π΅ Π΄ΠΎ ΠΏΠΎ-ΡˆΠΈΡ€ΠΎΠΊ Ρ€Π°Π·Π³ΠΎΠ²ΠΎΡ€ Π·Π° Ρ€Π°Π·Π²ΠΈΡ‚ΠΈΠ΅Ρ‚ΠΎ Π½Π° Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡ‚Π΅Β ΠΈ ΠΊΠΎΠΉ Π²ΡΡŠΡ‰Π½ΠΎΡΡ‚ участва Π² тяхното създаванС.

ΠœΠ»Π°Π΄ΠΈΡ‚Π΅ Ρ…ΠΎΡ€Π° ΠΈ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡ‚Π΅Π“Ρ€ΡƒΠΏΠ°Ρ‚Π° достигна Π΄ΠΎ ΠΎΠ±Ρ‰ΠΎΡ‚ΠΎ Ρ€Π°Π·Π±ΠΈΡ€Π°Π½Π΅, Ρ‡Π΅ ΠΌΠ»Π°Π΄ΠΈΡ‚Π΅ Ρ…ΠΎΡ€Π° са ΠΏΠΎ-ΠΎΡ‚Π²ΠΎΡ€Π΅Π½ΠΈ, Π°Π΄Π°ΠΏΡ‚ΠΈΠ²Π½ΠΈ ΠΈ ΠΈΠΌΠ°Ρ‚ ΠΏΠΎ-лСсСн Π΄ΠΎΡΡ‚ΡŠΠΏ Π΄ΠΎ Π½ΠΎΠ²ΠΈΡ‚Π΅ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ. ΠŸΠΎΡ€Π°Π΄ΠΈ Π°ΠΊΡ‚ΠΈΠ²Π½Π°Ρ‚Π° ΠΈΠΌ Π΅ΠΆΠ΅Π΄Π½Π΅Π²Π½Π° ΡƒΠΏΠΎΡ‚Ρ€Π΅Π±Π° Π½Π° Π΄ΠΈΠ³ΠΈΡ‚Π°Π»Π½ΠΈ инструмСнти, Ρ‚Π΅ ΠΌΠΎΠ³Π°Ρ‚ Π΄Π° Π±ΡŠΠ΄Π°Ρ‚ Π½Π΅ само ΠΏΠΎΡ‚Ρ€Π΅Π±ΠΈΡ‚Π΅Π»ΠΈ, Π½ΠΎ ΠΈ ΡΡŠΠ·Π΄Π°Ρ‚Π΅Π»ΠΈ Π½Π° Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ. Π‘Π΅ΡˆΠ΅ ΠΏΠΎΠ΄Ρ‡Π΅Ρ€Ρ‚Π°Π½ΠΎ, Ρ‡Π΅ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Π΅Π½ΠΈ с участиСто Π½Π° ΠΌΠ»Π°Π΄ΠΈ Ρ…ΠΎΡ€Π°, чСсто са ΠΏΠΎ-Ρ€Π΅Π»Π΅Π²Π°Π½Ρ‚Π½ΠΈ, ΠΏΠΎ-ΠΏΡ€ΠΈΠΎΠ±Ρ‰Π°Π²Π°Ρ‰ΠΈ ΠΈ ΠΏΠΎ-ΠΏΠΎΠ»Π΅Π·Π½ΠΈ Π·Π° Π΄Ρ€ΡƒΠ³ΠΈ ΠΌΠ»Π°Π΄ΠΈ Ρ…ΠΎΡ€Π°.

Π§ΡƒΠ²Π°Ρ‚ Π»ΠΈ сС Π΄ΠΎΡΡ‚Π°Ρ‚ΡŠΡ‡Π½ΠΎ ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΈΡ‚Π΅ гласовС Π² Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡ‚Π΅ ΠΈ ΠΎΠ±Ρ€Π°Π·ΠΎΠ²Π°Π½ΠΈΠ΅Ρ‚ΠΎ?УчастницитС сподСлиха ΠΌΠ½Π΅Π½ΠΈΠ΅Ρ‚ΠΎ, Ρ‡Π΅ ΠΌΠ»Π°Π΄ΠΈΡ‚Π΅ Ρ…ΠΎΡ€Π° всС ΠΎΡ‰Π΅ са Π½Π΅Π΄ΠΎΡΡ‚Π°Ρ‚ΡŠΡ‡Π½ΠΎ прСдставСни Π² Ρ€Π΅ΡˆΠ΅Π½ΠΈΡΡ‚Π°, ΡΠ²ΡŠΡ€Π·Π°Π½ΠΈ с Π΄ΠΈΠ³ΠΈΡ‚Π°Π»Π½ΠΈ инструмСнти, ΠΏΠ»Π°Ρ‚Ρ„ΠΎΡ€ΠΌΠΈ ΠΈ ΠΎΠ±Ρ€Π°Π·ΠΎΠ²Π°Ρ‚Π΅Π»Π½ΠΈ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, ΠΊΠΎΠΈΡ‚ΠΎ пряко Π³ΠΈ засягат. Π‘Ρ€Π΅Π΄ основнитС ΠΏΡ€Π΅Ρ‡ΠΊΠΈ бяха ΠΎΡ‚ΠΊΡ€ΠΎΠ΅Π½ΠΈ липсата Π½Π° Π΄ΠΎΠ²Π΅Ρ€ΠΈΠ΅, ΠΎΠ³Ρ€Π°Π½ΠΈΡ‡Π΅Π½ΠΈΡ‚Π΅ Π²ΡŠΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡ‚ΠΈ ΠΈ ориСнтираният към Π²ΡŠΠ·Ρ€Π°ΡΡ‚Π½ΠΈΡ‚Π΅ ΠΏΠΎΠ΄Ρ…ΠΎΠ΄ ΠΏΡ€ΠΈ Π²Π·Π΅ΠΌΠ°Π½Π΅Ρ‚ΠΎ Π½Π° Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ. Π’ΡŠΠΏΡ€Π΅ΠΊΠΈ Ρ‚ΠΎΠ²Π° бяха сподСлСни ΠΈ ΠΏΠΎΠ»ΠΎΠΆΠΈΡ‚Π΅Π»Π½ΠΈ ΠΏΡ€ΠΈΠΌΠ΅Ρ€ΠΈ, Π² ΠΊΠΎΠΈΡ‚ΠΎ ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΈ STEAM ΠΈ програмистки инициативи са ΠΎΠΊΠ°Π·Π°Π»ΠΈ Ρ€Π΅Π°Π»Π½ΠΎ Π²ΡŠΠ·Π΄Π΅ΠΉΡΡ‚Π²ΠΈΠ΅ Π²ΡŠΡ€Ρ…Ρƒ ΡƒΡ‡ΠΈΠ»ΠΈΡ‰Π° ΠΈ общности.

Дискусията Π·Π°Π²ΡŠΡ€ΡˆΠΈ с ΠΈΠ·Π²ΠΎΠ΄Π°, Ρ‡Π΅ смислСното ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΎ участиС изисква ΡΡŠΡ‚Ρ€ΡƒΠ΄Π½ΠΈΡ‡Π΅ΡΡ‚Π²ΠΎ.ΠŸΡ€Π΅ΠΏΠΎΠ΄Π°Π²Π°Ρ‚Π΅Π»ΠΈ, ΠΌΠ΅Π½Ρ‚ΠΎΡ€ΠΈ, институции ΠΈ Π²Π·Π΅ΠΌΠ°Ρ‰ΠΈ Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ трябва Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎ Π΄Π° ΡΠ»ΡƒΡˆΠ°Ρ‚, Π΄Π° подкрСпят ΠΈΠ΄Π΅ΠΈ ΠΈ Π΄Π° Π²ΠΊΠ»ΡŽΡ‡Π²Π°Ρ‚ ΠΌΠ»Π°Π΄ΠΈΡ‚Π΅ Ρ…ΠΎΡ€Π° ΠΎΡ‰Π΅ Π² Ρ€Π°Π½Π½ΠΈΡ‚Π΅ Π΅Ρ‚Π°ΠΏΠΈΒ Π½Π° Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Π²Π°Π½Π΅Ρ‚ΠΎ Π½Π° Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΠΎΠ±Ρ€Π°Π·ΠΎΠ²Π°Ρ‚Π΅Π»Π½ΠΈ процСси.

πŸ”šΒ Π‘ Π΅Π΄Π½Π° Π΄ΡƒΠΌΠ° ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΎΡ‚ΠΎ участиС бСшС описано ΠΊΠ°Ρ‚ΠΎ:ΠžΠ²Π»Π°ΡΡ‚ΡΠ²Π°Π½Π΅. Π˜Π½ΠΎΠ²Π°Ρ†ΠΈΠΈ. ΠŸΡ€ΠΈΠΎΠ±Ρ‰Π°Π²Π°Π½Π΅. Глас. Π’ΡŠΠ·Π΄Π΅ΠΉΡΡ‚Π²ΠΈΠ΅.

Дискусията Π·Π°Ρ‚Π²ΡŠΡ€Π΄ΠΈ Π΅Π΄Π½ΠΎ ΠΎΠ±Ρ‰ΠΎ Ρ€Π°Π·Π±ΠΈΡ€Π°Π½Π΅:ΠΌΠ»Π°Π΄ΠΈΡ‚Π΅ Ρ…ΠΎΡ€Π° Π½Π΅ са просто ΠΏΠΎΡ‚Ρ€Π΅Π±ΠΈΡ‚Π΅Π»ΠΈ Π½Π° Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ β€” Ρ‚Π΅ са ΠΊΠ»ΡŽΡ‡ΠΎΠ²ΠΈ участници Π² тяхното създаванС, Π° ΠΊΠΎΠ³Π°Ρ‚ΠΎ са Π²ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈ, ΠΏΠΎΠΌΠ°Π³Π°Ρ‚ Π·Π° Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Π²Π°Π½Π΅Ρ‚ΠΎ Π½Π° инструмСнти, ΠΊΠΎΠΈΡ‚ΠΎ наистина отговарят Π½Π° Π½ΡƒΠΆΠ΄ΠΈΡ‚Π΅ Π½Π° тяхното ΠΏΠΎΠΊΠΎΠ»Π΅Π½ΠΈΠ΅.

Π§Ρ€Π΅Π· INCLUDE: Coding and STEAM EducationΒ ΠΏΡ€ΠΎΠ΄ΡŠΠ»ΠΆΠ°Π²Π°ΠΌΠ΅ Π΄Π° ΠΈΠ·Π³Ρ€Π°ΠΆΠ΄Π°ΠΌΠ΅ пространства, Π² ΠΊΠΎΠΈΡ‚ΠΎ ΠΌΠ»Π°Π΄ΠΈΡ‚Π΅ Ρ…ΠΎΡ€Π° оформят Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡ‚Π΅ β€” ΠΈ Π±ΡŠΠ΄Π΅Ρ‰Π΅Ρ‚ΠΎ β€” Π·Π°Π΅Π΄Π½ΠΎ.

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Π’Π°Π·ΠΈ публикация Π΅ ΡΡŠΡΡ‚Π°Π²Π΅Π½Π° във Π²Ρ€ΡŠΠ·ΠΊΠ° с ΠΈΠ·ΠΏΡŠΠ»Π½Π΅Π½ΠΈΠ΅Ρ‚ΠΎ Π½Π° ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ β„– 2025-1-BG01-KA154-YOU-000302172. ΠžΡ‚Π³ΠΎΠ²ΠΎΡ€Π½ΠΎΡΡ‚Ρ‚Π° Π·Π° Π½Π΅ΠΉΠ½ΠΎΡ‚ΠΎ ΡΡŠΠ΄ΡŠΡ€ΠΆΠ°Π½ΠΈΠ΅ сС носи ΠΎΡ‚ Π‘Π΄Ρ€ΡƒΠΆΠ΅Π½ΠΈΠ΅ β€žΠ”Π΅Ρ†Π° със спСциални ΠΏΠΎΡ‚Ρ€Π΅Π±Π½ΠΎΡΡ‚ΠΈβ€œ – Π³Ρ€. Мадан, ΠΈ тя Π½Π΅ отразява ΠΎΡ„ΠΈΡ†ΠΈΠ°Π»Π½ΠΎΡ‚ΠΎ становищС Π½Π° Π•Π‘ ΠΈ ΠΏΡ€ΠΎΠ³Ρ€Π°ΠΌΠ°Ρ‚Π° β€žΠ•Ρ€Π°Π·ΡŠΠΌ+β€œ.


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Youth Voices, Technology, and Inclusion in STEAM

As part of the Erasmus+ project INCLUDE: Coding and STEAM Education, participants engaged in an open discussion on youth participation, decision-making, and the role of young people in shaping technology and education.

Young participants shared why they joined the project:to strengthen their STEAM and coding skills, to explore how technology can be used for social good, and to be part of a space where their ideas and voices are taken seriously.

When talking about youth participation, many reflected that before this project, they felt only slightly involvedβ€”or not involved at allβ€”in decision-making processes within their communities. This led to a broader conversation about technology developmentΒ and who shapes it.

Young people and technologyThe group agreed that young people are naturally more open, adaptable, and accessible to new technologies. Because they actively use and understand digital tools in their daily lives, they can play a key role not only as users but also as creators of technology. Participants highlighted that technology designed withΒ young people is often more relevant, inclusive, and useful for other young people.

Are youth voices heard enough in tech and education?Many felt that young people are still underrepresented in decisions about digital tools, platforms, and learning technologies that directly affect them. Barriers such as limited trust, lack of opportunities, and adult-centric design were discussed. At the same time, examples were shared where youth-led STEAM and coding initiativesΒ successfully influenced schools and communities.

The discussion concluded that meaningful youth participation requires cooperation.Educators, mentors, institutions, and decision-makers need to listen actively, support ideas, and involve young people earlyΒ in technology and education development processes.

πŸ”šΒ In one word, youth participation was described as:Empowerment. Innovation. Inclusion. Voice. Impact.

The discussion reinforced a shared understanding:young people are not just users of technologyβ€”they are key contributors to its development, and when included, they help create tools that truly serve their generation.

Through INCLUDE: Coding and STEAM Education, we continue to build spaces where young people shape technologyβ€”and the futureβ€”together.

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This post has been created in relation to the implementation of Project No. 2025-1-BG01-KA154-YOU-000302172. The responsibility for its content lies with the Association β€œChildren with Special Needs” – Madan, and it does not reflect the official opinion of the EU or the Erasmus+ Programme.

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