π¬Β ΠΠ»Π°Π΄Π΅ΠΆΠΊΠΈ Π³Π»Π°ΡΠΎΠ²Π΅, ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΠΏΡΠΈΠΎΠ±ΡΠ°Π²Π°Π½Π΅ Π² STEAM
- youngcarpenter1
- 8.02
- Π²ΡΠ΅ΠΌΠ΅ Π·Π° ΡΠ΅ΡΠ΅Π½Π΅: 3 ΠΌΠΈΠ½.

Π ΡΠ°ΠΌΠΊΠΈΡΠ΅ Π½Π° ΠΏΡΠΎΠ΅ΠΊΡΠ° ΠΏΠΎ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠ° Erasmus+ INCLUDE: Coding and STEAM EducationΒ ΡΡΠ°ΡΡΠ½ΠΈΡΠΈΡΠ΅ ΡΠ΅ Π²ΠΊΠ»ΡΡΠΈΡ Π° Π² ΠΎΡΠΊΡΠΈΡΠ° ΠΈ ΡΠΌΠΈΡΠ»Π΅Π½Π° Π΄ΠΈΡΠΊΡΡΠΈΡ Π·Π° ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΎΡΠΎ ΡΡΠ°ΡΡΠΈΠ΅, Π²Π·Π΅ΠΌΠ°Π½Π΅ΡΠΎ Π½Π° ΡΠ΅ΡΠ΅Π½ΠΈΡ ΠΈ ΡΠΎΠ»ΡΡΠ° Π½Π° ΠΌΠ»Π°Π΄ΠΈΡΠ΅ Ρ ΠΎΡΠ° Π² ΠΎΡΠΎΡΠΌΡΠ½Π΅ΡΠΎ Π½Π° ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡΠ΅ ΠΈ ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°Π½ΠΈΠ΅ΡΠΎ.
ΠΠ»Π°Π΄ΠΈΡΠ΅ ΡΡΠ°ΡΡΠ½ΠΈΡΠΈ ΡΠΏΠΎΠ΄Π΅Π»ΠΈΡ Π° Π·Π°ΡΠΎ ΡΠ° ΡΠ΅ΡΠΈΠ»ΠΈ Π΄Π° ΡΠ΅ Π²ΠΊΠ»ΡΡΠ°Ρ Π² ΠΏΡΠΎΠ΅ΠΊΡΠ°:Π΄Π° ΡΠ°Π·Π²ΠΈΡΡ ΡΠ²ΠΎΠΈΡΠ΅ STEAM ΠΈ ΡΠΌΠ΅Π½ΠΈΡ ΠΏΠΎ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΈΡΠ°Π½Π΅, Π΄Π° ΠΈΠ·ΡΠ»Π΅Π΄Π²Π°Ρ ΠΊΠ°ΠΊ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡΠ΅ ΠΌΠΎΠ³Π°Ρ Π΄Π° ΡΠ΅ ΠΈΠ·ΠΏΠΎΠ»Π·Π²Π°Ρ Π·Π° ΠΎΠ±ΡΠ΅ΡΡΠ²Π΅Π½ΠΎ Π±Π»Π°Π³ΠΎ ΠΈ Π΄Π° Π±ΡΠ΄Π°Ρ ΡΠ°ΡΡ ΠΎΡ ΡΡΠ΅Π΄Π°, Π² ΠΊΠΎΡΡΠΎ ΡΠ΅Ρ Π½ΠΈΡΠ΅ ΠΈΠ΄Π΅ΠΈ ΠΈ ΠΌΠ½Π΅Π½ΠΈΡ ΡΠ΅ ΡΠ΅Π½ΡΡ ΠΈ ΡΡΠ²Π°Ρ.
ΠΠΎΠ²ΠΎΡΠ΅ΠΉΠΊΠΈ Π·Π° ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΎΡΠΎ ΡΡΠ°ΡΡΠΈΠ΅, ΠΌΠ½ΠΎΠ³ΠΎ ΠΎΡ ΡΡΡ ΡΠΏΠΎΠ΄Π΅Π»ΠΈΡ Π°, ΡΠ΅ ΠΏΡΠ΅Π΄ΠΈ ΠΏΡΠΎΠ΅ΠΊΡΠ° ΡΠ° ΡΠ΅ ΡΡΠ²ΡΡΠ²Π°Π»ΠΈ ΡΠ»Π°Π±ΠΎ Π°Π½Π³Π°ΠΆΠΈΡΠ°Π½ΠΈ ΠΈΠ»ΠΈ ΠΈΠ·ΠΎΠ±ΡΠΎ Π½Π΅ Π²ΠΊΠ»ΡΡΠ΅Π½ΠΈ Π² ΠΏΡΠΎΡΠ΅ΡΠΈΡΠ΅ Π½Π° Π²Π·Π΅ΠΌΠ°Π½Π΅ Π½Π° ΡΠ΅ΡΠ΅Π½ΠΈΡ Π² ΡΠ²ΠΎΠΈΡΠ΅ ΠΎΠ±ΡΠ½ΠΎΡΡΠΈ. Π’ΠΎΠ²Π° Π΄ΠΎΠ²Π΅Π΄Π΅ Π΄ΠΎ ΠΏΠΎ-ΡΠΈΡΠΎΠΊ ΡΠ°Π·Π³ΠΎΠ²ΠΎΡ Π·Π° ΡΠ°Π·Π²ΠΈΡΠΈΠ΅ΡΠΎ Π½Π° ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡΠ΅Β ΠΈ ΠΊΠΎΠΉ Π²ΡΡΡΠ½ΠΎΡΡ ΡΡΠ°ΡΡΠ²Π° Π² ΡΡΡ Π½ΠΎΡΠΎ ΡΡΠ·Π΄Π°Π²Π°Π½Π΅.
ΠΠ»Π°Π΄ΠΈΡΠ΅ Ρ ΠΎΡΠ° ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡΠ΅ΠΡΡΠΏΠ°ΡΠ° Π΄ΠΎΡΡΠΈΠ³Π½Π° Π΄ΠΎ ΠΎΠ±ΡΠΎΡΠΎ ΡΠ°Π·Π±ΠΈΡΠ°Π½Π΅, ΡΠ΅ ΠΌΠ»Π°Π΄ΠΈΡΠ΅ Ρ ΠΎΡΠ° ΡΠ° ΠΏΠΎ-ΠΎΡΠ²ΠΎΡΠ΅Π½ΠΈ, Π°Π΄Π°ΠΏΡΠΈΠ²Π½ΠΈ ΠΈ ΠΈΠΌΠ°Ρ ΠΏΠΎ-Π»Π΅ΡΠ΅Π½ Π΄ΠΎΡΡΡΠΏ Π΄ΠΎ Π½ΠΎΠ²ΠΈΡΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ. ΠΠΎΡΠ°Π΄ΠΈ Π°ΠΊΡΠΈΠ²Π½Π°ΡΠ° ΠΈΠΌ Π΅ΠΆΠ΅Π΄Π½Π΅Π²Π½Π° ΡΠΏΠΎΡΡΠ΅Π±Π° Π½Π° Π΄ΠΈΠ³ΠΈΡΠ°Π»Π½ΠΈ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΈ, ΡΠ΅ ΠΌΠΎΠ³Π°Ρ Π΄Π° Π±ΡΠ΄Π°Ρ Π½Π΅ ΡΠ°ΠΌΠΎ ΠΏΠΎΡΡΠ΅Π±ΠΈΡΠ΅Π»ΠΈ, Π½ΠΎ ΠΈ ΡΡΠ·Π΄Π°ΡΠ΅Π»ΠΈ Π½Π° ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ. ΠΠ΅ΡΠ΅ ΠΏΠΎΠ΄ΡΠ΅ΡΡΠ°Π½ΠΎ, ΡΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, ΡΠ°Π·ΡΠ°Π±ΠΎΡΠ΅Π½ΠΈ Ρ ΡΡΠ°ΡΡΠΈΠ΅ΡΠΎ Π½Π° ΠΌΠ»Π°Π΄ΠΈ Ρ ΠΎΡΠ°, ΡΠ΅ΡΡΠΎ ΡΠ° ΠΏΠΎ-ΡΠ΅Π»Π΅Π²Π°Π½ΡΠ½ΠΈ, ΠΏΠΎ-ΠΏΡΠΈΠΎΠ±ΡΠ°Π²Π°ΡΠΈ ΠΈ ΠΏΠΎ-ΠΏΠΎΠ»Π΅Π·Π½ΠΈ Π·Π° Π΄ΡΡΠ³ΠΈ ΠΌΠ»Π°Π΄ΠΈ Ρ ΠΎΡΠ°.
Π§ΡΠ²Π°Ρ Π»ΠΈ ΡΠ΅ Π΄ΠΎΡΡΠ°ΡΡΡΠ½ΠΎ ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΈΡΠ΅ Π³Π»Π°ΡΠΎΠ²Π΅ Π² ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡΠ΅ ΠΈ ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°Π½ΠΈΠ΅ΡΠΎ?Π£ΡΠ°ΡΡΠ½ΠΈΡΠΈΡΠ΅ ΡΠΏΠΎΠ΄Π΅Π»ΠΈΡ Π° ΠΌΠ½Π΅Π½ΠΈΠ΅ΡΠΎ, ΡΠ΅ ΠΌΠ»Π°Π΄ΠΈΡΠ΅ Ρ ΠΎΡΠ° Π²ΡΠ΅ ΠΎΡΠ΅ ΡΠ° Π½Π΅Π΄ΠΎΡΡΠ°ΡΡΡΠ½ΠΎ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π΅Π½ΠΈ Π² ΡΠ΅ΡΠ΅Π½ΠΈΡΡΠ°, ΡΠ²ΡΡΠ·Π°Π½ΠΈ Ρ Π΄ΠΈΠ³ΠΈΡΠ°Π»Π½ΠΈ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΈ, ΠΏΠ»Π°ΡΡΠΎΡΠΌΠΈ ΠΈ ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°ΡΠ΅Π»Π½ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, ΠΊΠΎΠΈΡΠΎ ΠΏΡΡΠΊΠΎ Π³ΠΈ Π·Π°ΡΡΠ³Π°Ρ. Π‘ΡΠ΅Π΄ ΠΎΡΠ½ΠΎΠ²Π½ΠΈΡΠ΅ ΠΏΡΠ΅ΡΠΊΠΈ Π±ΡΡ Π° ΠΎΡΠΊΡΠΎΠ΅Π½ΠΈ Π»ΠΈΠΏΡΠ°ΡΠ° Π½Π° Π΄ΠΎΠ²Π΅ΡΠΈΠ΅, ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΡΠ΅ Π²ΡΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΠΈ ΠΎΡΠΈΠ΅Π½ΡΠΈΡΠ°Π½ΠΈΡΡ ΠΊΡΠΌ Π²ΡΠ·ΡΠ°ΡΡΠ½ΠΈΡΠ΅ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ ΠΏΡΠΈ Π²Π·Π΅ΠΌΠ°Π½Π΅ΡΠΎ Π½Π° ΡΠ΅ΡΠ΅Π½ΠΈΡ. ΠΡΠΏΡΠ΅ΠΊΠΈ ΡΠΎΠ²Π° Π±ΡΡ Π° ΡΠΏΠΎΠ΄Π΅Π»Π΅Π½ΠΈ ΠΈ ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»Π½ΠΈ ΠΏΡΠΈΠΌΠ΅ΡΠΈ, Π² ΠΊΠΎΠΈΡΠΎ ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΈ STEAM ΠΈ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΈΡΡΠΊΠΈ ΠΈΠ½ΠΈΡΠΈΠ°ΡΠΈΠ²ΠΈΒ ΡΠ° ΠΎΠΊΠ°Π·Π°Π»ΠΈ ΡΠ΅Π°Π»Π½ΠΎ Π²ΡΠ·Π΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ Π²ΡΡΡ Ρ ΡΡΠΈΠ»ΠΈΡΠ° ΠΈ ΠΎΠ±ΡΠ½ΠΎΡΡΠΈ.
ΠΠΈΡΠΊΡΡΠΈΡΡΠ° Π·Π°Π²ΡΡΡΠΈ Ρ ΠΈΠ·Π²ΠΎΠ΄Π°, ΡΠ΅ ΡΠΌΠΈΡΠ»Π΅Π½ΠΎΡΠΎ ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΎ ΡΡΠ°ΡΡΠΈΠ΅ ΠΈΠ·ΠΈΡΠΊΠ²Π° ΡΡΡΡΡΠ΄Π½ΠΈΡΠ΅ΡΡΠ²ΠΎ.ΠΡΠ΅ΠΏΠΎΠ΄Π°Π²Π°ΡΠ΅Π»ΠΈ, ΠΌΠ΅Π½ΡΠΎΡΠΈ, ΠΈΠ½ΡΡΠΈΡΡΡΠΈΠΈ ΠΈ Π²Π·Π΅ΠΌΠ°ΡΠΈ ΡΠ΅ΡΠ΅Π½ΠΈΡ ΡΡΡΠ±Π²Π° Π°ΠΊΡΠΈΠ²Π½ΠΎ Π΄Π° ΡΠ»ΡΡΠ°Ρ, Π΄Π° ΠΏΠΎΠ΄ΠΊΡΠ΅ΠΏΡΡ ΠΈΠ΄Π΅ΠΈ ΠΈ Π΄Π° Π²ΠΊΠ»ΡΡΠ²Π°Ρ ΠΌΠ»Π°Π΄ΠΈΡΠ΅ Ρ ΠΎΡΠ° ΠΎΡΠ΅ Π² ΡΠ°Π½Π½ΠΈΡΠ΅ Π΅ΡΠ°ΠΏΠΈΒ Π½Π° ΡΠ°Π·ΡΠ°Π±ΠΎΡΠ²Π°Π½Π΅ΡΠΎ Π½Π° ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°ΡΠ΅Π»Π½ΠΈ ΠΏΡΠΎΡΠ΅ΡΠΈ.
πΒ Π‘ Π΅Π΄Π½Π° Π΄ΡΠΌΠ° ΠΌΠ»Π°Π΄Π΅ΠΆΠΊΠΎΡΠΎ ΡΡΠ°ΡΡΠΈΠ΅ Π±Π΅ΡΠ΅ ΠΎΠΏΠΈΡΠ°Π½ΠΎ ΠΊΠ°ΡΠΎ:ΠΠ²Π»Π°ΡΡΡΠ²Π°Π½Π΅. ΠΠ½ΠΎΠ²Π°ΡΠΈΠΈ. ΠΡΠΈΠΎΠ±ΡΠ°Π²Π°Π½Π΅. ΠΠ»Π°Ρ. ΠΡΠ·Π΄Π΅ΠΉΡΡΠ²ΠΈΠ΅.
ΠΠΈΡΠΊΡΡΠΈΡΡΠ° Π·Π°ΡΠ²ΡΡΠ΄ΠΈ Π΅Π΄Π½ΠΎ ΠΎΠ±ΡΠΎ ΡΠ°Π·Π±ΠΈΡΠ°Π½Π΅:ΠΌΠ»Π°Π΄ΠΈΡΠ΅ Ρ ΠΎΡΠ° Π½Π΅ ΡΠ° ΠΏΡΠΎΡΡΠΎ ΠΏΠΎΡΡΠ΅Π±ΠΈΡΠ΅Π»ΠΈ Π½Π° ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ β ΡΠ΅ ΡΠ° ΠΊΠ»ΡΡΠΎΠ²ΠΈ ΡΡΠ°ΡΡΠ½ΠΈΡΠΈ Π² ΡΡΡ Π½ΠΎΡΠΎ ΡΡΠ·Π΄Π°Π²Π°Π½Π΅, Π° ΠΊΠΎΠ³Π°ΡΠΎ ΡΠ° Π²ΠΊΠ»ΡΡΠ΅Π½ΠΈ, ΠΏΠΎΠΌΠ°Π³Π°Ρ Π·Π° ΡΠ°Π·ΡΠ°Π±ΠΎΡΠ²Π°Π½Π΅ΡΠΎ Π½Π° ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΈ, ΠΊΠΎΠΈΡΠΎ Π½Π°ΠΈΡΡΠΈΠ½Π° ΠΎΡΠ³ΠΎΠ²Π°ΡΡΡ Π½Π° Π½ΡΠΆΠ΄ΠΈΡΠ΅ Π½Π° ΡΡΡ Π½ΠΎΡΠΎ ΠΏΠΎΠΊΠΎΠ»Π΅Π½ΠΈΠ΅.
Π§ΡΠ΅Π· INCLUDE: Coding and STEAM EducationΒ ΠΏΡΠΎΠ΄ΡΠ»ΠΆΠ°Π²Π°ΠΌΠ΅ Π΄Π° ΠΈΠ·Π³ΡΠ°ΠΆΠ΄Π°ΠΌΠ΅ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π°, Π² ΠΊΠΎΠΈΡΠΎ ΠΌΠ»Π°Π΄ΠΈΡΠ΅ Ρ ΠΎΡΠ° ΠΎΡΠΎΡΠΌΡΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡΠ΅ β ΠΈ Π±ΡΠ΄Π΅ΡΠ΅ΡΠΎ β Π·Π°Π΅Π΄Π½ΠΎ.
Β
Π’Π°Π·ΠΈ ΠΏΡΠ±Π»ΠΈΠΊΠ°ΡΠΈΡ Π΅ ΡΡΡΡΠ°Π²Π΅Π½Π° Π²ΡΠ² Π²ΡΡΠ·ΠΊΠ° Ρ ΠΈΠ·ΠΏΡΠ»Π½Π΅Π½ΠΈΠ΅ΡΠΎ Π½Π° ΠΏΡΠΎΠ΅ΠΊΡ β 2025-1-BG01-KA154-YOU-000302172. ΠΡΠ³ΠΎΠ²ΠΎΡΠ½ΠΎΡΡΡΠ° Π·Π° Π½Π΅ΠΉΠ½ΠΎΡΠΎ ΡΡΠ΄ΡΡΠΆΠ°Π½ΠΈΠ΅ ΡΠ΅ Π½ΠΎΡΠΈ ΠΎΡ Π‘Π΄ΡΡΠΆΠ΅Π½ΠΈΠ΅ βΠΠ΅ΡΠ° ΡΡΡ ΡΠΏΠ΅ΡΠΈΠ°Π»Π½ΠΈ ΠΏΠΎΡΡΠ΅Π±Π½ΠΎΡΡΠΈβ β Π³Ρ. ΠΠ°Π΄Π°Π½, ΠΈ ΡΡ Π½Π΅ ΠΎΡΡΠ°Π·ΡΠ²Π° ΠΎΡΠΈΡΠΈΠ°Π»Π½ΠΎΡΠΎ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΠ΅ Π½Π° ΠΠ‘ ΠΈ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠ°ΡΠ° βΠΡΠ°Π·ΡΠΌ+β.
Β
---------------
Β
Youth Voices, Technology, and Inclusion in STEAM
As part of the Erasmus+ project INCLUDE: Coding and STEAM Education, participants engaged in an open discussion on youth participation, decision-making, and the role of young people in shaping technology and education.
Young participants shared why they joined the project:to strengthen their STEAM and coding skills, to explore how technology can be used for social good, and to be part of a space where their ideas and voices are taken seriously.
When talking about youth participation, many reflected that before this project, they felt only slightly involvedβor not involved at allβin decision-making processes within their communities. This led to a broader conversation about technology developmentΒ and who shapes it.
Young people and technologyThe group agreed that young people are naturally more open, adaptable, and accessible to new technologies. Because they actively use and understand digital tools in their daily lives, they can play a key role not only as users but also as creators of technology. Participants highlighted that technology designed withΒ young people is often more relevant, inclusive, and useful for other young people.
Are youth voices heard enough in tech and education?Many felt that young people are still underrepresented in decisions about digital tools, platforms, and learning technologies that directly affect them. Barriers such as limited trust, lack of opportunities, and adult-centric design were discussed. At the same time, examples were shared where youth-led STEAM and coding initiativesΒ successfully influenced schools and communities.
The discussion concluded that meaningful youth participation requires cooperation.Educators, mentors, institutions, and decision-makers need to listen actively, support ideas, and involve young people earlyΒ in technology and education development processes.
πΒ In one word, youth participation was described as:Empowerment. Innovation. Inclusion. Voice. Impact.
The discussion reinforced a shared understanding:young people are not just users of technologyβthey are key contributors to its development, and when included, they help create tools that truly serve their generation.
Through INCLUDE: Coding and STEAM Education, we continue to build spaces where young people shape technologyβand the futureβtogether.
Β
This post has been created in relation to the implementation of Project No. 2025-1-BG01-KA154-YOU-000302172. The responsibility for its content lies with the Association βChildren with Special Needsβ β Madan, and it does not reflect the official opinion of the EU or the Erasmus+ Programme.


ΠΠΎΠΌΠ΅Π½ΡΠ°ΡΠΈ